Unity School/Missile/Projectile System
A downloadable asset pack for Windows
This is a .unitypackage file which contains 2 demo scenes, 5 basic prefabs for projectiles (Missiles, Particle Missiles, 2 kinds of lasers, and Fish) and 2 advanced projectiles which can explode into other projectiles (a recursive missile, and a missile that bursts into particle missiles and finally lasers).
These projectiles home in on a transform object of your choosing, and can easily be fired from a object of your choosing. It's very easy to integrate this into your products.
o) Easy "Missile Launcher" script integration. Fire any number of missile with just a line of code:
if(Input.anyKeyDown) for (int i = 0; i < 10; i++) GetComponent<MissileLauncher>().launch();
o) Missiles and Launcher system have lots of customization and easy to use controls!
o) 5 Interesting basic, yet easily configurable prefabs get you off to a running start!
o) 2 advanced "Spreaders" show you how to create projectiles that fire off more projectiles after death!
o) Trails do not just disappear when object life time runs out! They slowly fade out, and then are destroyed.
o) All projectiles have a configurable life time.
o) A few demo scenes
This system was developed on Windows (10) with Unity 5.4.1f1.
If you have any comments or questsions please let me know below.
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
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